Saturday 1 November 2014

The Transporter, smells of gas, eh?

This role is quite powerful late-game and usually quite annoying earlier in the round. Here's my take on the Transporter.

The Transporter has the ability to switch two people's places, thus swapping all their incoming targets too. You can choose yourself to be one of those too. The people who are switched will know they've been transported.

Although this role doesnt sound very impressive, the possibilities are vast. The first thought that comes to mind is to protect yourself by switching with anyone random. Of course this works.

However I would suggest not to use your ability too early in the game. The first few nights you should really only use your ability if you really have to. Remember that you're swapping around the targets of investigators too. If a Sheriff targets you, and you accidentally switch with a mafioso, you'll be suspected as a mafioso!

That goes for anyone else too. The transporter can be a real pain for the townie investigators! So really try to keep the use of your ability to a mimimum. Use it to protect the mayor, or when the evil people start being identified.

Once the town starts figuring out who is evil, the transporter can start having fun. Switch the evil people with high priority targets to hopefully get them killed by friendly fire. Or switch the targets with night-immune people to protect them instead.

People who have left the game are good for the transporter. If you want to just survive the night, you might want to consider swapping places with a quitter, since they are the least likely to be targetted.

To the sheriff, you'll be reported as innocent. However the transporter may get into a little trouble with the investigators because he smells like gas. Much like the Arsonist. You might need to prove your role by swapping your accuser with yourself or someone at night.

Because the transporter is such a problem with the investigators, if you do use your ability, make sure to keep a record of it. You and others will need to be able to figure out who was really targetted.

So in short: Dont overuse your ability too early and when you do, keep a record of it; Enjoy transporting!


On a side note: If you're playing as an Arsonist, a good defence is claiming to be a transporter. If people say that nobody was transported all game, simply say that you didnt want to confuse the investigators and that your ability is best late-game. That trick has gotten me out of quite a few close calls.

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